Quests

Design, Theory, and History in Games and Narratives
Book • 2008
Jeff Howard's "Quests: Design, Theory, and History in Games and Narratives" explores the design, theory, and history of quests in games.

It examines the evolution of quests from their origins in tabletop role-playing games to their current forms in video games.

The book delves into the narrative structures, mechanics, and player experiences associated with quests.

It provides a comprehensive overview of the topic, drawing on various theoretical frameworks.

It offers valuable insights for game designers and scholars interested in the field.

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