

Quests
Design, Theory, and History in Games and Narratives
Book • 2008
Jeff Howard's "Quests: Design, Theory, and History in Games and Narratives" explores the design, theory, and history of quests in games.
It examines the evolution of quests from their origins in tabletop role-playing games to their current forms in video games.
The book delves into the narrative structures, mechanics, and player experiences associated with quests.
It provides a comprehensive overview of the topic, drawing on various theoretical frameworks.
It offers valuable insights for game designers and scholars interested in the field.
It examines the evolution of quests from their origins in tabletop role-playing games to their current forms in video games.
The book delves into the narrative structures, mechanics, and player experiences associated with quests.
It provides a comprehensive overview of the topic, drawing on various theoretical frameworks.
It offers valuable insights for game designers and scholars interested in the field.