Blades in the Dark

Book • 2013
Blades in the Dark integrates crafting into downtime actions, which are essential to the game's cadence.

Crafting is a long-term project requiring multiple actions, competing with activities such as stress reduction and preparing for future jobs.

Players can dedicate limited resources to crafting, leading to significant campaign changes.

The game encourages long-term projects that can alter core assumptions, offering rewarding experiences, such as improving a ship's engine.

This system highlights the importance of downtime and the impact of long-term crafting projects on the game world and campaign narrative.

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Mentioned by Shane as a game with a robust crafting system that integrates deeply with the game's downtime mechanics.
TPT #386: Comparing RPG Crafting Systems and Building Your Own

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