#47857
Mentioned in 1 episodes

Blades in the Dark

Book • 2013
Blades in the Dark integrates crafting into downtime actions, which are essential to the game's cadence.

Crafting is a long-term project requiring multiple actions, competing with activities such as stress reduction and preparing for future jobs.

Players can dedicate limited resources to crafting, leading to significant campaign changes.

The game encourages long-term projects that can alter core assumptions, offering rewarding experiences, such as improving a ship's engine.

This system highlights the importance of downtime and the impact of long-term crafting projects on the game world and campaign narrative.

Mentioned by

Mentioned in 1 episodes

Mentioned by
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Justin Alexander
as an example of a game with a clear vision of play.
Season: RPG - GM as Designer with Justin Alexander
Mentioned by Shane, citing the game as the source of clocks, a mechanic used in every game they play.
TPT #385: How to Homebrew RPG Houserules That Your Table Won’t Hate
Mentioned by
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Garrett Douglas
as a game with a built-in structure suitable for the two hour time slot.
Episode 175 – How Do You Run a Game in Two Hours or Less? (with Garrett Douglas)
Mentioned by Shane as a game with a robust crafting system that integrates deeply with the game's downtime mechanics.
TPT #386: Comparing RPG Crafting Systems and Building Your Own

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