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Mentioned in 1 episodes
Physically Based Rendering
Book • 2004
Physically Based Rendering provides both the mathematical theory and practical implementation of modern photorealistic rendering systems.
It uses a method called literate programming to combine human-readable documentation with source code, making it a valuable resource for both students and professionals in the field of computer graphics.
The book covers advanced rendering techniques and includes extensive annotated C++ source code.
It uses a method called literate programming to combine human-readable documentation with source code, making it a valuable resource for both students and professionals in the field of computer graphics.
The book covers advanced rendering techniques and includes extensive annotated C++ source code.
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Mentioned in 1 episodes
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as an example of literate programming.


Donald Knuth

29 snips
#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life