Race, Culture and the Video Game Industry
A Vicious Circuit
Book • 2024
Sam Srauy's "Race, Culture and the Video Game Industry: A Vicious Circuit" provides a critical analysis of systemic racism's impact on the video game industry from the 1970s to the 2010s.
The book examines how racist attitudes are reflected in game production practices, creating a 'Vicious Circuit' that normalizes racism.
It explores the cultural and economic factors that shaped the industry's development and the role of the 'imagined gamer' in perpetuating these practices.
The author also investigates the industry's response to criticism regarding diversity and racism in the 2010s.
Finally, the book proposes potential solutions to address these issues and promote inclusivity within the video game industry.
The book examines how racist attitudes are reflected in game production practices, creating a 'Vicious Circuit' that normalizes racism.
It explores the cultural and economic factors that shaped the industry's development and the role of the 'imagined gamer' in perpetuating these practices.
The author also investigates the industry's response to criticism regarding diversity and racism in the 2010s.
Finally, the book proposes potential solutions to address these issues and promote inclusivity within the video game industry.
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as a detailed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers.

Tom DeSena

Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)
Mentioned by ![undefined]()

as a detailed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers.

Tom DeSena

Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)