Gaming the System
Book • 2018
In 'Gaming the System', David J. Gunkel explores the intersection of deconstruction and video games, analyzing how the principles of deconstruction can be applied to understand game studies and virtual worlds.
The book examines how games and virtual worlds are talked about and how game studies as a field conceptualizes its activities.
Gunkel applies deconstruction to reveal interesting insights into the structure and meaning of games.
Specific examples focus on language, social contracts, and ethics within computer technologies.
The book engages with media and informatics history, and applies philosophical tools to questions appearing in technology.
The book examines how games and virtual worlds are talked about and how game studies as a field conceptualizes its activities.
Gunkel applies deconstruction to reveal interesting insights into the structure and meaning of games.
Specific examples focus on language, social contracts, and ethics within computer technologies.
The book engages with media and informatics history, and applies philosophical tools to questions appearing in technology.
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Mentioned as bringing the techniques and methods of deconstruction to game studies.

82 – Gunkel – Gaming the System